Welllllllll. Hello. Let's do a good first impression. Wait, am I speaking out loud?
So anyways, some of you know me, some of you don't and since there is going to be like 3 times more people reading this, I think I should reintroduce myself. So, name's MMG, I am working on minecraft mod DLC Collection, DELTARUNE fangame Noelle: Lost Soul and I say "well" and "so" a lot.
Even if you came just for one of the two mentioned projects, I recommend looking into both of them. What do you know, you might like it. This devlog will be a little bit different, since there are more things I want to say about Noelle: Lost Soul, the devlog will be split into 2 sections
In this devlog:
Noelle Lost Soul:
-Hello Underevent
-How's the development looking
-Endings?
-My plans
DLC Collection:
-A look back
-A look forward
-Game Over
Underevent:
Well, you might know it, but Noelle: Lost Soul was featured on UNDEREVENT. Here is the trailer that was showcased there
Yes, Noelle: Lost Soul is releasing in 2023! There is now even more people interested in this project and I even now have a helper which is helping me with sprites and giving me some suggetions.
How's the development looking:
So, let's look at some numbers (these are guesses and not real numbers)
Intro Cutscene - 50% Done
Main Menu - 50% Done
Phase 1 - 95% Done
Phase 2a transition - 0% Done
Phase 2a - 20% Done
Phase 2b transition - 0% Done
Ending Cutscenes - 0% Done
Endings?:
Through the development, some of you asked me how many endings will be present in the finished game. I never really answered, mainly becouse I did not knew myself, but recently I finally came up with the endings for this game and I can say there will be 3 different endings. Many people also asked me if there will be pacifist ending. I said no and that is becouse I originally just planned 2 Weird route endings, but I am now planning: 2 Weird Route endings and 1 "Neutral" Route ending
My plans:
Some of you might know development was kind of slow ever since august and the main reason was mostly becouse I was unmotivated, however that's going to change now, I got a ton of (forgive me my joke) DETERMINATION now. I decided I will dedicate 2 hours of my free time each day for the development of this. (Well, starting tomorrow, I had a lot of things to do these holidays. Right now I am working on phase 2a. I can't show much, since I want this phase to be a big suprise. As you know, the new dash soul mode will be present in this phase. I hope I can finish it as soon as possible so I can actually share some stuff. When it comes to phase 2b, I am going to share some stuff from it once I start working on it. So, I guess either see you in the DLC Collection section or next month (also, these devlogs are usually shorter, this one is a special one)
A look back
Lately I had a lot of doubts about this project, I didn't even know if I should continue it, since I feel like my productivity dropped a lot.
For example:
2020: DLC Enderum, DLC Dangers of the sand, DLC Green forest, DLC Bronze and Steel, DLC Ender Codex, DLC Travelers Journey, 1.16 port, DLC Builder's Dream
2021: DLC Gift of the ancients, DLC Disco, DLC Illager and Pillager, DLC Survivor's Challenge, DLC Touch of Life, DLC RADical bloodmoon, DLC Unexisting force
2022: DLC Ender Codex refresh, 1.16 Goodbye Update, Sandstorm update, Quality of life, 1.18 port
As you can see, I have done almost nothing this year, so that means something needs to change.
A look forward
So, what are my plans? I am going to finish this and also put 1.19 port somewhere in there
Double Trouble Refresh:
Double trouble refresh is actually like 70% completed, as you know, this patch adds a lot of new illagers and remasters a lot of things including raids
Wild Update Port:
Warden coming to DLC Collection will surely be fun, I also want to add back redstone golem in this update and some other things to DLC Touch of Life.
Celestial DLC:
Celestial DLC will be interesting update, I can't wait to work on this one, many of removed things will be added back better and bigger than ever. Just remember, the moon is listening.
DLC Enderum Refresh:
Enderum, the first DLC ever to be made! Finally getting some love, this will be a small update, but it will be an update anyways.
DLC All that's new part 1:
I am quite exited for this one, so this update will be quite simillar to 1.17, it will add a lot of small stuff. Also a lot more uses for copper and amethyst and some really cool mobs.
DLC All that's new part 2:
And I am even more exited for this one, this one is going to be like 1.18 and 1.19, YES, there are cave biomes coming!
DLC Farmed and Cooked:
This one is simply cancelled, food rebalancing is simply something I cannot add, it would anger too many people and would honestly be too much work, however, there are some things from this DLC coming, for example, few new crops and mobs (and propably biome)
DLC Unexisting Force:
So, Unexisting force will propably recieve refresh next year, I really like my iteration of [Redacted] and I hope to improve him.
GAME OVER
However, there are some good news and bad news.
Bad news: mod is now on hiatus, since there is not enough of time to work on it
Good news: once I finish Noelle: Lost Soul, I will give this mod a lot of work. I want to finish this mod and I hope I will be able to. So this is last Future of DLC Collection for few months. I can't wait to see all of you reading next one. Also, Noelle: Lost Soul devlogs are still a thing.
You propably hate to hear this, but I am sure this will make my work cycle a lot healthier than it is. For now goodbye and as I said, may I see you in the next Future of the DLC Collection
Happy new year 2023
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