Future of MMG - 2025 Recap (MMG Devlog/Blog)
- MMG Miš Maš Games
- 1 minute ago
- 6 min read
Hi everyone! I am here back again after another year!
Where to even begin? Where to even begin? Let's go through my year! This one is going to be more of a retelling of this year's events... since they were kinda interconnected a lot.
Contents:
- Lost Soul released!
- What after Lost Soul? (Infestech)
- Collapse
- Nullway
- Meddling Medley
- Whirlquest
- Nullway II: Electric Boogaloo
- Defeat and break (Creeping Mansion)
- Autumn
- Inspiration
- Next year
**Lost Soul released!**
So I kicked of this year by the most epic way possible. After starting development in early 2022, I finally finished Noelle: Lost Soul in january of 2025! With most people liking it! Of course the game was not perfect, towards the end of 2024 I had to cut some features due to development hell, but I guess it was good enough... just not for a 3 year project. This happened at a pretty good point, since I was struggling with school at that time. This win has given me energy to go on. The download rate was (and still is) a little bit lower than I wished for... but I guess good enough.
**What after Lost Soul? (Infestech)**
After this I was finally free, no minecraft mod to work on, no deltarune fangame to work on. There was a different problem now. As I said before I was struggling with school, it was the first semester of me as a university student and the difficulty spike compared to my previous school was insane. So I knew I had to lock in for the next semester to be able to survive, however locking in didn't prevent me from planning ahead. Since 2024 there was a game idea I had in mind called Infestech. It was supossed to be procedural survival game with tower defense aspects, so I was planning for that. As soon as summer hits and the second semester ends, I would be ready for it.
**Breakdown**
As you may know from the previous blogs, my mental health was degrading over the past few years. I finally figured out after so many years what caused it... although I bet most of my close friends figured it out way sooner. I'll go over that later.
The problem is that as I said, I had Lost Soul win under my belt, which kinda stabilised my condition for some time. As I said I locked in for the second semester and yet there was one subject I didn't handle. It may sound stupid, but in april I failed a test and it broke me. I know it sounds incredibly stupid, but it just broke me. To the point I was reevaluating my whole life. It was only a few weeks until the end of the semester so I decided to somehow survive. I'll be honest, I didn't want to write about this again, because I don't think it belongs into a blog-format like this one, but this event kinda shaped my whole year.
**Nullway****
I managed to survive the semester and end it earlier in early may. Of course my first idea was, "I feel kinda terrible. So let's get back to what I love." and that was game making. To be honest I had a lot of trouble to start, I was exhausted, until I saw my relative watch Markiplier who played some horror game. No idea what it was about, but I was like... "Hey... what if there was like a procedurally generated survival horror-themed game." Almost, backrooms style, but not as glowy. More like exploring infinite maze. Anyways so instead of Infestech I began to work on Nullway. I did some procedural generation basics, worked on it for like 2 weeks, but then... I lost the motivation.

**Meddling Medley**
A few days later I came up with another idea. Meddling Medley a short JRPG style game. I wrote a script and began working on it... however soon I noticed my art skills were way too bad for the artstyle I wanted... You can't make something serious while your art looks like this...

**Whirlquest**
Next was Whirlquest. Idea was to make soemthing like Binding of Isaac in 3D, but with completely different combat system. I spent 3 weeks on this. There's not much to say, I had some 3D models (including the fanfavorite THE TABLE!), multiplier base and some basic mazegen.

**Nullway II: Electric Boogaloo**
After this I had another idea for a JRPG, this time very minimalistic. Almost undertale style. So I began working on it, this time I even had the whole story planned. I'll be honest... I don't remember why I stopped working on this one, I think I just may have gotten exhausted at this point. And yeah I reused some concepts from Nullway (the name included)

**Defeat and break (Creeping Mansion)**
As I said, I was exhausted. So I began gaming a lot. Played lots of games and returned back to Don't Starve Together, playing it a ton. At one point I even tried recording it on my youtube channel, but quickly decided editing those videos would take too much time.
I then returned to work on my SMP where was this project I started back in 2024: Decked Out: Creeping Mansion. A spinoff of a game created by TangoTek on Hermitcraft Season 7/9. I worked on it a lot and even released a teaser later this year. I want to be honest, my mood did not improve. During all of this, I was in almost constant sense of dread, not just from incoming school, but doubting my own abillities. Thinking stuff like "I had lost it." and "I just can't make anything fun anymore." I'd like to also remind there was some other stuffed I worked on, but everything was kinda similar.
**Autumn**
So after almost 4 month break, I returned back to school. It wasn't as bad as I was fearing, but the mood was still there. I also began streaming, which was (and still is a lot of fun, can't wait to return to streaming soon). I was still working on Decked Out, with school consuming most of my time, but then... something peculiar happened.
**Inspiration**
During one of the weekends, I played Don't Starve: Hamlet and loved it. I was chatting about it with someone and I was like, "Yeah, if I had the time, I'd mod it, but I don't have that time." and slowly, but surely an idea was born from this sentence. Say hello to something I am now calling Project: Origin. A game (concept) inspired by Don't Starve: Hamlet and few other small things. This idea has been aging in my head for the past few months like a fine wine.

**Solution?**
So I had a game idea now, which I am really determined about, but there was still one other problem... that depressed mood I kept mentioning. Well, around october, I began wasting a lot of my time on the discord server my university has and it has been... refreshing. Extreemly refreshing. I began to chat in more aggresive way too. Using sarcasm often and so and after a few weeks I kinda noticed a change in my mood. It was... different, but better and I was determined to continue in life, despite the pain. Then I thought back to those previous years and came to a conclusion. I realized why my mental health went downhill. It was because of me, because of my mindset. I am not exactly sure what was it. Maybe I was too cheerie or naive, but something was just off and ultimately, this was the only outcome which was possible for such mindset: to be demolished. I cannot say how I have changed, I know something within' me changed, which part I aint' sure, but I finally began feeling better, maybe not all the pain is gone, but I am back and I can finally start to work on myself again.
**Next year**
So yeah, that was a long story and a weird year for me, but the future... (well except the madness which began to happen out there in 2025) looks yummy!
Please keep on mind, I still am a student and it aint' changing soon, so my abillity to make stuff is still slow. The first half of the year will be probably spent on finishing Creeping Mansion and in the other one, I'd love to start working on Project: Origin. I am not sure if there will be much to report on that game and no kind of demo will be coming soon, but I will keep you in the clear.
I will also try and continue streaming if the time permits.
If you made it all the way here, I cannot thank you enough for sticking with me through these years, reading all my nonsense and so on! So yeah, let's hope that next year, its gonna be more merry and upbeat!
And with that this year is coming to a close, I wish everyone happy 2026!



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