Well, first devlog since I split my workload last month. So, how did it went?
About the progress:
Most of this month was about making and remaking lot of background systems. So there still isnt really anything I could show. I did start work on first attack for phase 2b, but I run into a ton of bugs so I am still in process of fixing it, however, once its all fixed, I am pretty sure I can do some serious work on phase 2b. There is one more behind the scenes system I still need to make, that however, shouldnt bee that hard.
How's the development looking:
So, let's look at some numbers (these are guesses and not real numbers)
Intro Cutscene - 50% Done
Main Menu - 50% Done
Phase 1 - 95% Done
Phase 2a transition - 0% Done
Phase 2a - 30% Done
Phase 2b transition - 0% Done
Phase 2b - 0% Done
Phase 3 - 0% Done
Ending Cutscenes - 0% Done
I know it looks like I have done almost nothing past month, but as I said, there really is ton of new stuff, its just that kind of stuff user will never notice, but the game wouldnt work without it. I also got some new sprites from Twiliy, but I won't show them here due to spoilers. See you next month! (and sorry for waiting)
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